Archive for the ‘writing’ Category

Articy:Draft

Articy:Draft may well be the best interactive authoring tool created so far. We didn’t have time to play with it in closed beta, but the software is now up on Steam Greenlight, and you can vote to make Articy:Draft available on Steam.

The current cost of the software runs close to $500, but if it goes to Steam, the cost should decrease. If you subscribe to Game Developer magazine, you can read a lengthy review of the software written by Tobias Heussner (unfortunately, the article hasn’t been made available online yet). Google Articy:Draft for more information, and follow the developer, Nevigo, on Twitter to stay up to date with the tool.

The next time we’re back on an interactive project (or during a hiatus between academic semesters, if we’re ultra-ambitious), we plan to be taking a long look at Articy:Draft.

Videogame Dialog Scripts – Formatting and Production

Sometimes it takes awhile to catch up on one’s reading, but Jesse Harlin’s Aural Fixation column in the November 2011 edition of Game Developer succinctly summarizes some of the issues involved with scripting, producing and integrating voice actor content in videogames — a topic rarely discussed, although definitely one covered in End to End Game Development as well as the authors’ earlier book Story and Simulations in Serious Games.

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MASTERING CELTX Blog and Twitter Feed

End to End Game Development co-author Terry Borst’s new book, Mastering Celtx, now has its own blog and Twitter feed. You can get information on all of Terry Borst’s books at his Amazon author page. The new book is officially scheduled for release on May 25.

MASTERING CELTX Available for Pre-Order

Mastering CeltxCo-author Terry Borst’s new book Mastering Celtx is being published by Cengage Learning, and can now be pre-ordered at any of your favorite booksellers (brick-and-mortar, and online).

Celtx describes itself as an all-in-one media pre-production tool. For years, novice and professional screenwriters have had to spend a good chunk of change for either Final Draft or Movie Magic Screenwriter in order to compose and distribute professional looking screenplays. Celtx is open-source and free.

Celtx’s redefinition of pre-production workflows is something to look at if you’re creating a serious game, independent game or simulation.

Check out the Twitter feed for the book: @masteringceltx.

Authors Embarked on New Projects

With one of us involved in producing a new military simulation, and the other of us writing a new book due in December, our posting here will probably be light through the remainder of 2010.  But we’ll try to send something down the pike occasionally, and encourage you to check out our books in the meantime…

Q&A with Christy Marx

Write Your Way Into Animation and GamesChristy Marx is the editor of the new Focal Press book Write Your Way Into Animation and Games (with several chapters contributed by End to End Game Development authors Nick Iuppa and Terry Borst).  She was kind enough to answer a few questions about the book for our readers.

Q: Tell us a little about ‘Write Your Way…’ and its mission.

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Game Writing and Storytelling

Before we worked on serious games, we worked on commercial videogames, including the blockbuster space adventure games Wing Commander III and Wing Commander IV.  Game-Central just completed a podcast with co-author Terry Borst about game writing and storytelling:  you’ll find some discussion about serious games, and a more general discussion of games, story and their intersection — along with the walk down Wing Commander memory lane.

Listen to the Game Central podcast with Terry Borst

A Night at Barnes & Noble – Santa Monica

Barnes and Noble book panel - May 19Following the book panel and signing at Barnes & Noble on Wed., May 19 (for Write Your Way Into Animation and Games), from left to right: Jeannie, who was good enough to buy a book; contributing author Carolyn Miller; yours truly (contributing author Terry Borst); our moderator Susan Spohr; and contributing author Jean Ann Wright. A few signed copies of End to End Game Development are also available in this Barnes & Noble.

April 2 – ArtsLab UNM

Just a reminder about co-author Terry Borst’s Digital Lunch presentation on the book’s central topic at UNM ArtsLab Mon., April 2, 12 noon.

Listen to ‘Cinemascope’ book discussion

Even if you missed the live broadcast of the half-hour interview with co-author Terry Borst on KSFR-FM’s ‘Cinemascope‘, you can listen here to the audio recording. Just click on the embedded MP3 link to stream the interview.  Learn more about the book and its co-author.

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