Archive for the ‘book’ Category

MASTERING CELTX Blog and Twitter Feed

End to End Game Development co-author Terry Borst’s new book, Mastering Celtx, now has its own blog and Twitter feed. You can get information on all of Terry Borst’s books at his Amazon author page. The new book is officially scheduled for release on May 25.

MASTERING CELTX Available for Pre-Order

Mastering CeltxCo-author Terry Borst’s new book Mastering Celtx is being published by Cengage Learning, and can now be pre-ordered at any of your favorite booksellers (brick-and-mortar, and online).

Celtx describes itself as an all-in-one media pre-production tool. For years, novice and professional screenwriters have had to spend a good chunk of change for either Final Draft or Movie Magic Screenwriter in order to compose and distribute professional looking screenplays. Celtx is open-source and free.

Celtx’s redefinition of pre-production workflows is something to look at if you’re creating a serious game, independent game or simulation.

Check out the Twitter feed for the book: @masteringceltx.


IGDA members: 25% discount on the book

IGDA logoIf you belong to the International Game Developers Association (IGDA), you’re entitled to a 25% discount on End to End Game Development (see page 15 of the July 2010 IGDA Perspectives Newsletter for details) when you purchase the book directly from our publishers.

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New York Public Library Weekly Highlights

We’re pleased to get spotlighted in the New York Public Library blog, and are eager to hear from any public library readers who take a look at our book.

Q&A with Christy Marx

Write Your Way Into Animation and GamesChristy Marx is the editor of the new Focal Press book Write Your Way Into Animation and Games (with several chapters contributed by End to End Game Development authors Nick Iuppa and Terry Borst).  She was kind enough to answer a few questions about the book for our readers.

Q: Tell us a little about ‘Write Your Way…’ and its mission.

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A Night at Barnes & Noble – Santa Monica

Barnes and Noble book panel - May 19Following the book panel and signing at Barnes & Noble on Wed., May 19 (for Write Your Way Into Animation and Games), from left to right: Jeannie, who was good enough to buy a book; contributing author Carolyn Miller; yours truly (contributing author Terry Borst); our moderator Susan Spohr; and contributing author Jean Ann Wright. A few signed copies of End to End Game Development are also available in this Barnes & Noble.

Free 3D Engines Cropping Up Everywhere

As this article lays out, free access to 3D game engines is becoming increasingly prevalent.

Crytek is joining the group with its CryEngine 3 platform, joining Unity and Epic (proprietors of Unreal) .  Unity Indie started the ball rolling late last year and the Unreal Development Kit quickly followed.

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April 2 – ArtsLab UNM

Just a reminder about co-author Terry Borst’s Digital Lunch presentation on the book’s central topic at UNM ArtsLab Mon., April 2, 12 noon.

Listen to ‘Cinemascope’ book discussion

Even if you missed the live broadcast of the half-hour interview with co-author Terry Borst on KSFR-FM’s ‘Cinemascope‘, you can listen here to the audio recording. Just click on the embedded MP3 link to stream the interview.  Learn more about the book and its co-author.

‘End to End…’ spotlighted on KSFR’s Cinemascope Fri., Mar.26

End to End Game Development will be discussed as part of the half-hour radio program ‘Cinemascope‘, broadcast by Santa Fe’s KSFR-FM, on Friday, March 26 at 6:30pm (Mountain time).

You can stream the show live, even if you’re outside the broadcast area.

Co-author Terry Borst will discuss some of the issues the book addresses, and that content developers are grappling with currently.

Listen live if you can; we’ll do our best to make an MP3 recording of the broadcast available in the near future.

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