Archive for the ‘game design’ Category

Theme Is Not Meaning

We were sorry to miss Soren Johnson’s keynote to the GDC Serious Games Summit.  Johnson’s topic, “Theme Is Not Meaning,” applies to all games — but may have its most valuable applicability in the realm of serious games. Continue reading

Webinar on YouTube and Facebook

We’re pleased to announce our 2-part webinar on the topic of game design versus instructional design (presented by co-author Nick Iuppa) is available on Focal Press’s YouTube Channel and also on Focal Press’s Facebook site.  Here are the direct links:



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