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	<title>End to End Game Development</title>
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	<link>http://endtoendgamedevelopment.wordpress.com</link>
	<description>Creating Independent Serious Games and Simulations from Start to Finish</description>
	<lastBuildDate>Wed, 07 Dec 2011 20:08:49 +0000</lastBuildDate>
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		<title>End to End Game Development</title>
		<link>http://endtoendgamedevelopment.wordpress.com</link>
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		<item>
		<title>CryEngine 3 SDK Free For Non-Commercial Games</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2011/12/07/cryengine-3-sdk-free-for-non-commercial-games/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2011/12/07/cryengine-3-sdk-free-for-non-commercial-games/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 16:14:19 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=295</guid>
		<description><![CDATA[While we&#8217;re on the subject of powerful game engines that are now free for non-commercial games (an umbrella most  serious games and simulations would fall under), Crytek has released a free downloadable SDK (software development kit) for its (previously) proprietary CryEngine 3 game engine. CryEngine offers about everything you could want in a game engine, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=295&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>While we&#8217;re on the <a title="Unreal Development Kit" href="http://endtoendgamedevelopment.wordpress.com/2011/11/25/unreal-development-kit/" target="_blank">subject of powerful game engines that are now free</a> for non-commercial games (an umbrella most  serious games and simulations would fall under), Crytek has released a <a title="Crytek Developers homepage" href="http://www.crydev.net/" target="_blank">free downloadable SDK</a> (software development kit) for its (previously) proprietary CryEngine 3 game engine.</p>
<p>CryEngine offers about everything you could want in a game engine, and the developer community is robust. We&#8217;d love to hear about serious games or simulations being developed using CryEngine.</p>
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			<media:title type="html">tborst</media:title>
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	</item>
		<item>
		<title>What Smart Companies Must Learn From Gaming</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2011/12/04/what-smart-companies-must-learn-from-gaming/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2011/12/04/what-smart-companies-must-learn-from-gaming/#comments</comments>
		<pubDate>Sun, 04 Dec 2011 16:55:50 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[productivity games]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=298</guid>
		<description><![CDATA[This informational video from eWeek argues that companies and institutions can learn from gaming: it then stands to reason that using game technology, design and aesthetics to aid business processes, training and problem-solving makes a lot of sense. End to End Game Development can help get you there!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=298&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a title="What Smart Companies MUST Learn From Gaming" href="http://www.eweek.com/c/a/Features/What-Smart-Companies-MUST-Learn-from-Gaming/" target="_blank">This informational video from <cite>eWeek</cite></a> argues that companies and institutions can learn from gaming: it then stands to reason that using game technology, design and aesthetics to aid business processes, training and problem-solving makes a lot of sense. <a title="End to End Game Development on Amazon" href="http://www.amazon.com/End---End-Game-Development-Independent/dp/0240811798" target="_blank"><cite>End to End Game Development</cite></a> can help get you there!</p>
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			<media:title type="html">tborst</media:title>
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	</item>
		<item>
		<title>Agile Development Overview</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2011/12/01/agile-development-overview/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2011/12/01/agile-development-overview/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 22:27:06 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[agile]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=288</guid>
		<description><![CDATA[End to End Game Development touches on Agile methodology and project management in Chapter 10 &#8212; but this is no substitute for more in-depth research into Agile. A fun way to further explore Agile is through an online e-book entitled Exploring Agile: The Seapine Agile Expedition. The book is worth a looksee regardless of whether [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=288&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a title="End to End Game Development on Amazon" href="http://www.amazon.com/End---End-Game-Development-Independent/dp/0240811798" target="_blank"><cite>End to End Game Development</cite></a> touches on Agile methodology and project management in Chapter 10 &#8212; but this is no substitute for more in-depth research into Agile. A fun way to further explore Agile is through an online e-book entitled <a title="Agile Expedition e-book download" href="http://downloads.seapine.com/pub/ebooks/SeapineAgileExpedition.pdf" target="_blank"><cite>Exploring Agile: The Seapine Agile Expedition</cite></a>. The book is worth a looksee regardless of whether you&#8217;re new to Agile or already use Agile.</p>
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			<media:title type="html">tborst</media:title>
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		<item>
		<title>Unreal Development Kit</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2011/11/25/unreal-development-kit/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2011/11/25/unreal-development-kit/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 22:25:12 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[serious games]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=285</guid>
		<description><![CDATA[In the 2 years since End to End Game Development came out, the availability of low-cost game engines has increased significantly. We knew, of course, that the chapter in our book devoted to game engines would become obsolete almost instantly (we think the remaining chapters are as valid and useful today as they were in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=285&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In the 2 years since <a title="End to End Game Development on Amazon" href="http://www.amazon.com/End---End-Game-Development-Independent/dp/0240811798" target="_blank"><cite>End to End Game Development</cite></a> came out, the availability of low-cost game engines has increased significantly. We knew, of course, that the chapter in our book devoted to game engines would become obsolete almost instantly (we think the remaining chapters are as valid and useful today as they were in 2009).</p>
<p>We should certainly highlight Epic Games&#8217; <a title="Unreal Development Kit homepage" href="http://udk.com" target="_blank">Unreal Development Kit</a> (UDK), which is available for nearly every platform: PC, console and mobile. This is the nearly free edition of Unreal Engine 3. Price is $99 per studio license, with royalties kicking in only after $50,000 in net earnings. (For serious games and simulations, that&#8217;s a high bar.)</p>
<p>UDK requires little to no programming, and its features make for an extremely powerful platform. It&#8217;s worth checking out if you&#8217;re gearing up to make a serious game or simulation.</p>
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			<media:title type="html">tborst</media:title>
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		<title>MASTERING CELTX Blog and Twitter Feed</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2011/05/24/mastering-celtx-blog-and-twitter-feed/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2011/05/24/mastering-celtx-blog-and-twitter-feed/#comments</comments>
		<pubDate>Wed, 25 May 2011 03:53:25 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[book]]></category>
		<category><![CDATA[Celtx]]></category>
		<category><![CDATA[publication]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=283</guid>
		<description><![CDATA[End to End Game Development co-author Terry Borst&#8217;s new book, Mastering Celtx, now has its own blog and Twitter feed. You can get information on all of Terry Borst&#8217;s books at his Amazon author page. The new book is officially scheduled for release on May 25.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=283&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><cite>End to End Game Development</cite> co-author Terry Borst&#8217;s new book, <cite>Mastering Celtx</cite>, now has its own <a title="Mastering Celtx blog" href="http://masteringceltx.wordpress.com" target="_blank">blog</a> and <a title="Mastering Celtx Twitter feed" href="http://twitter.com/masteringceltx" target="_blank">Twitter feed</a>. You can get information on all of Terry Borst&#8217;s books at his <a title="Terry Borst Amazon author page" href="http://www.amazon.com/Terry-Borst/e/B002BLSGLQ" target="_blank">Amazon author page</a>. The new book is officially scheduled for release on May 25.</p>
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			<media:title type="html">tborst</media:title>
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		<title>MASTERING CELTX Available for Pre-Order</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2011/05/07/mastering-celtx-available-for-pre-order/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2011/05/07/mastering-celtx-available-for-pre-order/#comments</comments>
		<pubDate>Sun, 08 May 2011 04:37:53 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[simulations]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[Celtx]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=277</guid>
		<description><![CDATA[Co-author Terry Borst&#8217;s new book Mastering Celtx is being published by Cengage Learning, and can now be pre-ordered at any of your favorite booksellers (brick-and-mortar, and online). Celtx describes itself as an all-in-one media pre-production tool. For years, novice and professional screenwriters have had to spend a good chunk of change for either Final Draft [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=277&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://tborst.files.wordpress.com/2011/05/mastering-celtx-cover.jpg"><img class="size-thumbnail wp-image-427 alignleft" title="Mastering Celtx Cover" src="http://tborst.files.wordpress.com/2011/05/mastering-celtx-cover.jpg?w=119&#038;h=150" alt="Mastering Celtx" width="119" height="150" /></a>Co-author Terry Borst&#8217;s new book <a title="Publisher info page on Mastering Celtx" href="http://www.delmarlearning.com/browse_product_detail.aspx?catid=37469&amp;isbn=1435459016&amp;cat1ID=MAD&amp;cat2ID=MDV" target="_blank"><cite>Mastering Celtx</cite></a> is being published by Cengage Learning, and can now be pre-ordered at any of your favorite booksellers (brick-and-mortar, and online).</p>
<p><a title="Celtx homepage" href="http://www.celtx.com" target="_blank">Celtx</a> describes itself as an all-in-one media pre-production tool. For years, novice and professional screenwriters have had to spend a good chunk of change for either Final Draft or Movie Magic Screenwriter in order to compose and distribute professional looking screenplays. Celtx is open-source and free.</p>
<p>Celtx&#8217;s redefinition of pre-production workflows is something to look at if you&#8217;re creating a serious game, independent game or simulation.</p>
<p>Check out the <a title="Mastering Celtx Twitter feed" href="http://www.twitter.com/masteringceltx" target="_blank">Twitter feed for the book</a>: @masteringceltx.</p>
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			<media:title type="html">Mastering Celtx Cover</media:title>
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		<title>New Projects Continued</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2011/03/08/new-projects-continued/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2011/03/08/new-projects-continued/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 14:32:48 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[authors]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=274</guid>
		<description><![CDATA[Homestretch on the new book (details to be forthcoming soon), and months of progress on a proprietary military sim. This space will get a little more active as we head into Summer 2011&#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=274&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Homestretch on the new book (details to be forthcoming soon), and months of progress on a proprietary military sim. This space will get a little more active as we head into Summer 2011&#8230;</p>
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			<media:title type="html">tborst</media:title>
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		<title>Authors Embarked on New Projects</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2010/09/02/authors-embarked-on-new-projects/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2010/09/02/authors-embarked-on-new-projects/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:50:31 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[authors]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=267</guid>
		<description><![CDATA[With one of us involved in producing a new military simulation, and the other of us writing a new book due in December, our posting here will probably be light through the remainder of 2010.  But we&#8217;ll try to send something down the pike occasionally, and encourage you to check out our books in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=267&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>With one of us involved in producing a new military simulation, and the other of us writing a new book due in December, our posting here will probably be light through the remainder of 2010.  But we&#8217;ll try to send something down the pike occasionally, and encourage you to check out our books in the meantime&#8230;</p>
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			<media:title type="html">tborst</media:title>
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		<title>Learning Languages in Virtual Worlds</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2010/08/14/learning-languages-in-virtual-worlds/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2010/08/14/learning-languages-in-virtual-worlds/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 17:39:43 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[instructional design]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=259</guid>
		<description><![CDATA[If you studied a foreign language in school, you might recall that the textbook would have you simulate real-world experiences:  shopping in a supermarket, schmoozing at a cocktail hour, and so on.  Ideally, your teacher would have the class role-play these situations. (Everybody would be very embarrassed, and you probably hoped you wouldn&#8217;t be called.) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=259&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you studied a foreign language in school, you might recall that the textbook would have you simulate real-world experiences:  shopping in a supermarket, schmoozing at a cocktail hour, and so on.  Ideally, your teacher would have the class role-play these situations.  (Everybody would be very embarrassed, and you probably hoped you wouldn&#8217;t be called.)</p>
<p><span id="more-259"></span>Educational video companies also created simple dramatic scenarios (often soap-opera like, to spool out the lessons across many class sessions) to help immerse the student in language.</p>
<p>Teaching language in a virtual world/simulation environment seems like an almost obvious application:  a safe environment where students can interact with each other and use the language they&#8217;re learning.  A significant challenge, of course, is constructing a robust enough natural language interface to create a seamless &#8212; rather than clunky and frustrating &#8212; immersion.</p>
<p>Further progress is being made in this arena with <a title="Article on Middlebury and Muzzy Lane partnership" href="http://www.spawnpoint.com/news/23737/3D_Interactive_Language_Learning_Game" target="_blank">the partnership that has been announced</a> between <a title="Middlebury Interactive Languages homepage" href="http://www.middleburyinteractivelanguages.com/" target="_blank">Middlebury Interactive Languages</a> and <a title="Muzzy Lane homepage" href="www.muzzylane.com/ " target="_blank">Muzzy Lane Software</a>.</p>
<p>We spotlighted Muzzy Lane&#8217;s 3D game engine and authoring environment in our book <a title="End to End Game Development homepage" href="http://www.endtoendgamedevelopment.com"><cite>End to End Game Development</cite></a>, and their new <a title="Muzzy Lane Sandstone platform" href="http://muzzylane.com/ml/sandstone_platform" target="_blank">Sandstone platform </a>is a further step in creating browser-based online multiplayer 3D environments.</p>
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			<media:title type="html">tborst</media:title>
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		<title>Microsoft&#8217;s Productivity Games</title>
		<link>http://endtoendgamedevelopment.wordpress.com/2010/08/08/microsofts-productivity-games/</link>
		<comments>http://endtoendgamedevelopment.wordpress.com/2010/08/08/microsofts-productivity-games/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 16:50:44 +0000</pubDate>
		<dc:creator>tborst</dc:creator>
				<category><![CDATA[instructional design]]></category>
		<category><![CDATA[productivity games]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[theory]]></category>

		<guid isPermaLink="false">http://endtoendgamedevelopment.wordpress.com/?p=257</guid>
		<description><![CDATA[We&#8217;ve rounded up several posts about Microsoft&#8217;s productivity games, for an overview of what the software giant has been doing in this important subspecies of serious games. Productivity games are applications designed to increase work efficiency while also increasing job satisfaction through the application of game aesthetics and mechanics.  Virtually all jobs have some degree [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=endtoendgamedevelopment.wordpress.com&amp;blog=8675180&amp;post=257&amp;subd=endtoendgamedevelopment&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve <a title="Roundup of productivity game webpages" href="http://www.diigo.com/user/tborst/%22productivity+games%22?type=all" target="_blank">rounded up</a> several posts about Microsoft&#8217;s productivity games, for an overview of what the software giant has been doing in this important subspecies of serious games.</p>
<p>Productivity games are applications designed to increase work efficiency while also increasing job satisfaction through the application of game aesthetics and mechanics.  Virtually all jobs have some degree of repetitiveness &#8212; some more than others &#8212; and nearly all of us hate that aspect of work.</p>
<p>Yet interestingly, games require repetition &#8212; and find ways to encourage us to embrace the repetition. If we can find ways to build some fun into job repetitiveness, both employer and employee should win.</p>
<p>The games described include Microsoft&#8217;s Windows 7 localization game, and their current game encouraging usage and feedback for <a title="Office Communicator overview" href="http://office.microsoft.com/en-us/communicator-help/microsoft-office-communicator-2007-product-overview-HA010203715.aspx" target="_blank">Office Communicator</a>.</p>
<p><a title="Overview of Microsoft productivity games" href="http://www.managementexchange.com/story/communicate-hope-using-games-and-play-improve-productivity-42projects" target="_blank">Scroll down towards the bottom of this post</a> (included in the overall roundup), look for &#8220;Helpful Material,&#8221; and you&#8217;ll get a great set of links for the further study on the topic of productivity games.</p>
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