CryEngine 3 SDK Free For Non-Commercial Games
While we’re on the subject of powerful game engines that are now free for non-commercial games (an umbrella most serious games and simulations would fall under), Crytek has released a free downloadable SDK (software development kit) for its (previously) proprietary CryEngine 3 game engine.
CryEngine offers about everything you could want in a game engine, and the developer community is robust. We’d love to hear about serious games or simulations being developed using CryEngine.
What Smart Companies Must Learn From Gaming
This informational video from eWeek argues that companies and institutions can learn from gaming: it then stands to reason that using game technology, design and aesthetics to aid business processes, training and problem-solving makes a lot of sense. End to End Game Development can help get you there!
Agile Development Overview
End to End Game Development touches on Agile methodology and project management in Chapter 10 — but this is no substitute for more in-depth research into Agile. A fun way to further explore Agile is through an online e-book entitled Exploring Agile: The Seapine Agile Expedition. The book is worth a looksee regardless of whether you’re new to Agile or already use Agile.
Unreal Development Kit
In the 2 years since End to End Game Development came out, the availability of low-cost game engines has increased significantly. We knew, of course, that the chapter in our book devoted to game engines would become obsolete almost instantly (we think the remaining chapters are as valid and useful today as they were in 2009).
We should certainly highlight Epic Games’ Unreal Development Kit (UDK), which is available for nearly every platform: PC, console and mobile. This is the nearly free edition of Unreal Engine 3. Price is $99 per studio license, with royalties kicking in only after $50,000 in net earnings. (For serious games and simulations, that’s a high bar.)
UDK requires little to no programming, and its features make for an extremely powerful platform. It’s worth checking out if you’re gearing up to make a serious game or simulation.
MASTERING CELTX Blog and Twitter Feed
End to End Game Development co-author Terry Borst’s new book, Mastering Celtx, now has its own blog and Twitter feed. You can get information on all of Terry Borst’s books at his Amazon author page. The new book is officially scheduled for release on May 25.
MASTERING CELTX Available for Pre-Order
Co-author Terry Borst’s new book Mastering Celtx is being published by Cengage Learning, and can now be pre-ordered at any of your favorite booksellers (brick-and-mortar, and online).
Celtx describes itself as an all-in-one media pre-production tool. For years, novice and professional screenwriters have had to spend a good chunk of change for either Final Draft or Movie Magic Screenwriter in order to compose and distribute professional looking screenplays. Celtx is open-source and free.
Celtx’s redefinition of pre-production workflows is something to look at if you’re creating a serious game, independent game or simulation.
Check out the Twitter feed for the book: @masteringceltx.
Learning Languages in Virtual Worlds
If you studied a foreign language in school, you might recall that the textbook would have you simulate real-world experiences: shopping in a supermarket, schmoozing at a cocktail hour, and so on. Ideally, your teacher would have the class role-play these situations. (Everybody would be very embarrassed, and you probably hoped you wouldn’t be called.)
Microsoft’s Productivity Games
We’ve rounded up several posts about Microsoft’s productivity games, for an overview of what the software giant has been doing in this important subspecies of serious games.
Productivity games are applications designed to increase work efficiency while also increasing job satisfaction through the application of game aesthetics and mechanics. Virtually all jobs have some degree of repetitiveness — some more than others — and nearly all of us hate that aspect of work.
Yet interestingly, games require repetition — and find ways to encourage us to embrace the repetition. If we can find ways to build some fun into job repetitiveness, both employer and employee should win.
The games described include Microsoft’s Windows 7 localization game, and their current game encouraging usage and feedback for Office Communicator.
Scroll down towards the bottom of this post (included in the overall roundup), look for “Helpful Material,” and you’ll get a great set of links for the further study on the topic of productivity games.
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